/*
	Azid Engine is 3D Game Engine developed along side with Galactic Siege (see Google Code) 
    Copyright (C) 2010  Jorgen Ader
    
	This file is part of AzidEngine.

    AzidEngine is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    AzidEngine is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with AzidEngine.  If not, see <http://www.gnu.org/licenses/>. 
    
    This is Example State
*/

#ifndef EngineGameState_HPP_
#define EngineGameState_HPP_

#include "Includes.hpp"
#include "EngineState.hpp"
namespace AzidEngine
{
	/**
	 * \addtogroup ENGINE
	 * @{
	 * \addtogroup EXAMPLES
	 * @{
	 * \class GameState
	 * @{
	 */
	class GameState : public EngineState
	{
	public:
		GameState();
		~GameState();
		
		void onUpdate(double);
		void onCreate();
		void onDestroy();
	};
	/**
	 * @}
	 * @}
	 * @}
	 */
}
#endif /* EngineGameState_HPP_ */
